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Java OOPs Concepts
OOPs (Object-Oriented Programming)
Object means a real-world entity such as a pen, chair, table, computer, watch, etc. Object-Oriented Programming is a methodology or paradigm to design a program using classes and objects. It simplifies software development and maintenance by providing some concepts:
Object
Class
Inheritance
Polymorphism
Abstraction
Encapsulation
Apart from these concepts, there are some other terms which are used in Object-Oriented design:
Object
Any entity that has state and behavior is known as an object. For example, a chair, pen, table, keyboard, bike, etc. It can be physical or logical.
An Object can be defined as an instance of a class. It contains an address and takes up some space in memory. Objects can communicate without knowing the details of each other's data or code. The only necessary thing is the type of message accepted and the type of response returned by the objects.
An instance of a class.
Occupies memory and performs actions defined by the class.
Example:Â A dog is an object because it has states like color, name, breed, etc. as well as behaviors like wagging the tail, barking, eating, etc.
Class